Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
2
Found in
2019.2.0b1
Issue ID
1152734
Regression
Yes
Console error warns of possible crash issue when importing the IAP package from the Services Window
When a user wants to import the IAP utilities from the Services Window, this error appears in the console:
Reload Assembly called from managed code directly. This will cause a crash. You should never refresh assets in synchronous mode or enter playmode synchronously from script code.
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
This doesn't lead to a crash immediately, though it prevents the Import Package window to appear. The user can trigger the Import window to appear afterwards, though, by pressing the Reimport button from the Services Window.
To repro:
1. Start a new Project
2. Enable IAP Services
3. Click the Import button
4. notice the error
Reproduced with UnityEditor 2019.2.0b1, 2019.2.0a1 and 2019.3.0a2
Unable to reproduce with UnityEditor 2019.1.1f1 and 2019.2.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings
- "ApplySingleProperty clear overrides error" error when applying SerializedReference override to Prefab's nested Prefab
- About Unity window shows extended version numbers including staging tag
- Mono release JIT incorrectly replaces long multiplication with a left-shift operation
Resolution Note (fix version 2019.2):
Added a new installer to install packages in the correct order and thereby removing these errors.