Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.0.11
Issue ID
1154031
Regression
Yes
[WindowsMR][Remoting] - Remoting from a standalone app fails to load the remoting dll
Remoting from a standalone app is failing because the perception remoting dll is failing to load
Repro Steps:
1. Come ask us for the FTP project
2. Enable WSA remoting
3. On the Hololens open the "Holographic Remoting" app.
6 Build the project for UWP
4. Deploy the project via visual studio sln
5. Enter the IP Address of the Hololens in Remote machine section.
7. Click on Connect Button to remote to the HoloLens
Actual result:
Remoting doesn't connect due to this error UnityException: Cannot connect because the PerceptionRemotingPlugin.dll is not loaded.
Expected result:
The scene is rendered on the Hololens device.
Working Fine on:
2019.1.0b7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
That exception is expected if the user doesn't enable the build setting for remoting from the player