Search Issue Tracker
Fixed in 1.2.1-preview
Votes
0
Found in [Package]
1.1.0-preview.1
Issue ID
1157066
Regression
No
[Quick Search] Searching for Scriptable Objects, doesn't work unless all fields for "Assets" are checked
Reproduction steps:
1. Open "1157066" project
2. Open the Quick Search menu ("Alt" + " ' ")
3. Search for "Scriptable"
4. Press on the Looking Glass
5. Expand "Assets" drop down
6. Uncheck any unrelated type ("Folder")
Expected Result: Scriptable Objects should be still displayed in the search after unrelated types are unchecked
Actual Result: Scriptable Objects disappear from the search after unrelated types are unchecked
Reproduced with: 2019.3.0a4, 2019.2.0b4, 2019.1.4f1
-
jonathans42
May 24, 2019 17:29
Good news, this issue has been addressed in version 1.2 that should be released soon.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DepthNormalPrepass or DrawDepthNormalPrepass is rendered when using the Decal renderer feature with “Technique: Screen Space” and “Use Rendering Layers”
- “Shader error in 'Hidden/VFX/.../Minimal/Render Quad': undeclared identifier 'mainTexture' at line 2198 (on d3d11)” error appears when connecting a Switch Node output to the Main Texture in VFX Graph
- Editor crashes on GfxDeviceD3D12::UploadTextureSubData2DImpl when opening the Scene view
- The Camera's Clipping Planes Far value's condition of being greater than the Near value gets enforced when typing the value
- Sprites are not generated when using Fallback Sprite Assets
Resolution Note (fix version 1.2.1-preview):
Changes can be read here: https://forum.unity.com/threads/quick-search-preview.635863/page-4#post-4608376
Additional tool for extra functionality: https://gist.github.com/jschmidt42/0aa91bbb39f52fb5ba74ce75911769c6