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Grid is not created in the Scene when adding a Grid component to a GameO...
Steps to reproduce: 1. Open the attached "Case_1176883" 2. Open the "SampleScene" 3. In the Hierarchy window select "GameObject" 4. ... Read more
[OSX] [Cloth] Crash on "physx::PxFabricCookerImpl::cook" when instantiat...
Reproduction steps: 1. Open attached "New Unity Project 1" project. 2. Open "Untitled" scene. 3. Select "Main Camera" game object an... Read more
Visual Studio Express does not open project solution and is not attached...
How to reproduce: 1. Open attached project "Case_1162476_VSExpress.zip" 2. Set External Script Editor to Visual Studio Express 2017 ... Read more
CTRL+A does not work on input fields in play mode
[InputField] CTRL+A does not work on input fields in play mode Steps to reproduce: 1. Open the attached project 2. Open and run 'T... Read more
[NavMesh] NavMesh fails to create all portals connecting two tiles when ...
To reproduce: 1. Open QA attached project "1154946-NavMeshObstacleRepro.zip", scene City 2. Observe the area between two Nav Mesh Ob... Read more
[hlsl2glsl -> HLSLcc][iOS] HLSLcc Incorrect shader compilation result on...
How to reproduce: 1. Open the attached ShaderCompilationError.zip project 2. Build for iOS and deploy the Xcode project to the iOS d... Read more
[Window management] Window header shrinks for Unity and hub after changi...
Window header shrinks for Unity and hub after changing the UI scaling from preferences. Refer to the attached screenshot. Steps to ... Read more
[STW2019]Assertion failed on expression: '!m_IsUndoing' when pressing cm...
How to reproduce: 1. Open the attached project 2. Go to the Assets-> Sprites folder 3. Select any sprite-> go to Import settings in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only a single Selector is added to a Container when drag and dropping multiple of them on an Element in UI Builder
- Reverting all overrides in a Prefab Variant creates unrevertible changes when the parent GameObject of the Prefab is a Canvas
- New ShaderGraph SubGraph remains dirty when the non-existing changes are discarded
- Inspector window flickers when a selector is created using a Style Class List Section
- [iOS] "UnityBatchPlayerLoop()" causes a freeze in the iOS application when it is put to the background and brought back to the foreground