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Votes
0
Found in
2022.3.58f1
6000.0.39f1
6000.1.0b7
6000.2.0a4
Issue ID
UUM-97597
Regression
No
New ShaderGraph SubGraph remains dirty when the non-existing changes are discarded
How to reproduce:
1. Create and open a new project
2. Install the ShaderGraph package from the Package Manager
3. Create a ShaderGraph > Blank Asset and open it
4. Create a ShaderGraph > Subgraph and drag it onto the Shadergraph window
5. Double-click on the Subgraph to open it in the Shadergraph window
6. Observe the window name
Expected result: The Subgraph name has no asterisk at the end, indicating that it is not dirty
Actual result: The Subgraph name has an asterisk at the end, indicating that it is dirty
Reproducible in: 2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
* If the “changes“ are discarded, when the Subgraph window is opened again it will have the asterisk at the end of its name
* If the “changes“ are saved, when the Subgraph window is opened again, it will not have the asterisk at the end of its name
* In the user’s video, it is visible that this happens on developed Subgraphs as well
* Also, the user reports that sometimes an “ArgumentNullException“ error is thrown in the Console (Could not reproduce this locally)
* Might be reproducible with the black ShaderGraph Asset as well, not just SubGraph
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