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1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip") 2. Open the repro scene ("SampleScene")... Read more

1
votes
Fixed

[PackageManager] OverflowException occurs when package manager is docked...

Packman

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Aug 23, 2019

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Version/s: 2019.3.0a12

OverflowException occurs when package manager is docked in the editor and you start the project. You can press clear and the message... Read more

0
votes
Fixed

Editor crashes on "UpdateMassDistribution" when calling "ArticulationBod...

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Jan 09, 2023

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Version/s: 2020.3.43f1

Reproduction steps: 1. Open “ArmRobot” project 2. Open “ArticulationRobot” Scene 3. Enter Play Mode 4. Select “UR3/Base/Shoulder... Read more

0
votes
By Design

Terrain geometry detail is permanently lost when switching to lower heig...

Terrain

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Oct 29, 2019

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Version/s: 2020.1.0a8

Steps to reproduce: 1. Download and open the attached TerrainHeightmapBug project 2. Select the Terrain game object 3. Go to Settin... Read more

0
votes
Fixed

[HDRP] Console erros spamming when adding rendering API OpenGLCore or Op...

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Mar 16, 2023

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Version/s: 2023.1.0b7

Repro steps: * create new project with HDRP 3D template * open Project Settings * add OpenGL Core to the Rendering API list (n... Read more

0
votes
Not Reproducible

[Android] ~(10 to 15)s difference between using enabled/disabled Autocon...

Android

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Feb 04, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a2

How to reproduce: 1. Create a new empty project 2. Set up the device to work through adb WIFI (how to info is attached in the notes ... Read more

0
votes
Fixed

[VFX Graph] Ribbon system contains extra nodes and contexts

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Sep 27, 2022

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Version/s: 2021.3.11f1

How to reproduce: # Create a new vfx graph #  Add Ribbon particle system Actual result: System with extra nodes and contexts ... Read more

1
votes
Fixed

[Decal] decal:blend in Surface shaders doesn't work with shadows

Shaders

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Apr 30, 2015

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Version/s: 5.0.1f1

Objects with "decal:blend" used to receive shadows in 4.x. In 5.0 they don't. Two projects with screenshots provided. Read more

0
votes
Fixed

The TextureImporter's Apply button is not registered after changing the ...

Asset - Importers

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Jul 07, 2019

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Version/s: 2019.2.0b6, 2019.3.0a1, 2019.3.0a7

How to reproduce: 1. Open the attached "TilemapRepro.zip" Project 2. Click on the "WallLow" Sprite 3. Change the "Compression" Setti... Read more

0
votes
Not Reproducible

Services Window breaks and shows an indefinite "Loading..." label when d...

Window management

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Jul 31, 2019

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Version/s: 2018.3.0b3, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a11

How to reproduce: 1. Create a new project 2. Open the Services window 3. Undock it and dock it again 4. Observe the Services window ... Read more

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