Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a1
2018.4.0f1
2018.4.4f1
2019.2.0a1
2019.3.0a1
Issue ID
1179437
Regression
Yes
[hlsl2glsl -> HLSLcc][iOS] HLSLcc Incorrect shader compilation result on devices that only supports OpenGLES2
How to reproduce:
1. Open the attached ShaderCompilationError.zip project
2. Build for iOS and deploy the Xcode project to the iOS device
Expected: Both images look the same
Actual: HLSLcc Incorrect shader compilation result (see the picture attached)
Reproducible with: 2018.3.0a1, 2018.3.14f1, 2018.4.17f1, 2019.3.1f1, 2020.1.0a1
Reproducible with:
iPad 4th gen (iOS 10.3.3)
iPhone 5C (iOS 9.3.2)
Not reproducible with: 2017.4.32f1, 2018.2.21f1
Not reproducible with:
iPhone 8 Plus (iOS 12)
Comments (1)
-
NicholasSheehan
Aug 28, 2019 12:21
My issue is that UI masks don't work on the iPhone 5C using LWRP
I'm using this open-source alternative until this is fixed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Resolution Note (2020.1.X):
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.