Search Issue Tracker
Fixed in 1.0.0-preview.7
Votes
0
Found in [Package]
preview.4 - 1.0.0
Issue ID
1215784
Regression
Yes
Unnecessary/unwanted binding candidates are found when detecting and changing an input value of an input device
How to reproduce:
1. Open the attached 'RebindCandidates.zip' project
2. Enter Play mode
3. In the Drop-down menu select 'Mouse' and then 'Keyboard'
4. Hold any key (let's say 'v') and select 'Detect'
5. Press any other key (let's say '2') while still holding the previous key
Expected result: only 'Num 2' is added to the list
Actual result: 'Num 2', 'V' and 'Any Key' are added to the list
Reproducible with: 2019.2.20f1, 2019.3.0f6, 2020.1.0a22 (preview.4 - 1.0.0)
Not reproducible with: 2019.2.20f1, 2019.3.0f6, 2020.1.0a22 (preview - 1.0.0, preview.3 - 1.0.0)
Could not test with: 2017.4.36f1 (Input System not available), 2018.4.17f1 (Package incompatibility errors in the project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Playmode tint" is applied to Color and Gradient fields when in Play mode
- [HDRP] Scene corrupts when baking Reflection Probe with custom TextureImporter preset added to Texture Importer default
- HDRP Wizard window UI components overlap when HDRP Wizard window is docked and resized horizontally
- VideoPlayer component fails to play MP4 files located under the StreamingAssets folder
- Terrain Tools icons are low quality
Resolution Note (fix version 1.0.0-preview.7):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1105
Fixed in preview.7 - 1.0.0 'Input System' package version