Search Issue Tracker

0
votes
Won't Fix

[Addressables] [iOS] DontDestroyOnLoad objcts are destroyed if Scene is ...

Package: Build Pipeline - Addressables

-

Aug 12, 2020

-

Version/s: 1.13.1

Reproduction steps: 1. Open customer's attached project in "unity-addressables-bug.zip" 2. Build it for iOS 3. Make sure your iOS de... Read more

0
votes
Not Reproducible

[Remote Config] Cursor does not change to Edit mode when Editing fields ...

Package

-

Oct 17, 2019

-

Version/s: 2020.1.0a9

Cursor does not change to Edit mode and keeps displaying the default arrow icon when Editing fields in Remote Config window. Refer t... Read more

0
votes
Fixed

The Unity icon doesn't apear in the taskbar during the splash screen

Windows

-

Aug 13, 2019

-

Version/s: 2019.3.0a13

Steps to reproduce : - import a large project (e.g. A2) - notice that the splash screen is shown but there is no icon in the taskb... Read more

0
votes
Fixed

Attempting to paint a detail mesh with LOD group that is not supported b...

Terrain

-

Jan 03, 2020

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce: 1. Open the attached project named "Case_1209026" 2. Open the Sample Scene 3. Select the Terrain in the Scene and ... Read more

1
votes
Fixed

[Addressables] Exceptions are thrown at runtime when Play Mode Script op...

Package: Addressables

-

Aug 02, 2019

-

Version/s: 0.8.6, 1.1.7

How to reproduce: 1. Open the attached project ("case_1173999-steel-flood.zip") 2. Open the repro scene ("World") 3. Build Player Co... Read more

1
votes
Fixed

IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...

Scripting

-

Apr 14, 2015

-

Version/s: 5.0.1f1

-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -r... Read more

3
votes
Fixed

[Trail Renderer] Add Key does not add any keys to trail's Width curve

Visual Effects - Legacy

-

Jul 16, 2019

-

Version/s: 2019.1.6f1, 2019.1.8f1

To reproduce: 1. In any project, create an object with Trail Renderer component 2. In Trail Renderer component, find the Width curv... Read more

0
votes
Duplicate

[HoloLens 2 App] Screen buffere is not cleared when nothing is in view a...

XR SDK

-

Oct 18, 2019

-

Version/s: 2019.2.9f1

A wierd rendering articifact occurs on HoloLens 2 when nothing is in view, and depth buffer sharing is disable. It appears that the ... Read more

0
votes
Fixed

[Editor::UI] Enabling disabling an image UI component causes redraw issu...

UI

-

Feb 10, 2016

-

Version/s: 5.4.0b5

[Editor::UI] Enabling disabling an image UI component causes redraw issues and loads incorrect image 1. What happened [Editor::UI] ... Read more

0
votes
By Design

[UGUI] Batches count is different if camera is more than 200 units away ...

uGUI

-

Nov 07, 2019

-

Version/s: 2017.4, 2019.2.10f1, 2020.1

To reproduce: 1) Open the attached project and scene 2) In Game View, open Stats window to see batches count 3) Play it 4) Move the ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.