Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b5
Issue ID
769394
Regression
Yes
[Editor::UI] Enabling disabling an image UI component causes redraw issues and loads incorrect image
[Editor::UI] Enabling disabling an image UI component causes redraw issues and loads incorrect image
1. What happened
[Editor::UI] Enabling disabling an image UI component causes redraw issues and loads incorrect image
2. How we can reproduce it using the example you attached
Launch the attached project
Load StartScene and then expand UI game object
Select the image game object in it and from the inspector disable it
NOTE: The image is replaced by a different image like a button
Now enable again
NOTE: There are a lot of redraw issues in the Game view as well as in the scene view
Refer to the screenshots attached
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment