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[WebGL] “UnityEditor.BuildPlayerWindow+BuildMethodException: 5 errors“ e...
Reproduction steps: 1. Open the attached project “UnityEditor.BuildPlayerWindow+BuildMethodException bug.zip“ 2. Switch the build pl... Read more
Private field value assignment via Script is not applied when you enter ...
How to reproduce: 1. Open the user-attached project “TEST” 2. Open the “SampleScene” scene 3. Open the “TEST.cs” Script asset 4.... Read more
Different decimal point placement between Terrain Overlay and Terrain In...
Steps to reproduce: # Create a Terrain # Set brush opacity to some non 0 value # The Overlay fits the value into the range of ... Read more
[ReflectionProbe] Baking custom reflection light probes overwrites the u...
Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more
The Inspector window is continually repainted when an Asset from the Pro...
How to reproduce: 1. Create and open a new project 2. Turn on Internal Mode 3. Make sure that the Inspector window is open 4. Select... Read more
[WebGL] Distant SwiftShader mipmaps are rendered black when using Chromi...
Reproduction steps: 1. Open the attached project ("case_1265867-gridtest.zip") 2. Open the repro scene ("gridtest") 3. Make a WebGL ... Read more
[HDRP] Render Texture is not drawn in the Standalone Build
How to reproduce: 1. Open the attached project named "Case_1285290" 2. Open the SampleScene 3. Observe the render texture in the bot... Read more
Audio Reverb Filter Hf and Lf Reference cannot be read or changed when a...
How to reproduce: 1. Open project in "AudioReverbFilterRepro.zip" and Scene "ReverbScene" 2. Start Play mode 3. In Hierarchy window ... Read more
[IL2CPP] Execution performance doesn't improve when "in" parameter is used
How to reproduce: 1. Open the attached “IN-31693” project 2. Open the “Window → General → Test Runner” window from the menu 3. Cl... Read more
Shader warnings get lost when getting the shader from cache
Shader warnings are lost if the shader variant is loaded from the cache instead of compilation. Typically with local shader cache th... Read more
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