Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.58f1
6000.0.38f1
6000.1.0b6
6000.2.0a3
6000.3.0a1
6000.4.0a1
Issue ID
UUM-97507
Regression
No
[sw-unity-6-1] Shadergraph panning area size is constant regardless of the size or the zoom level
How to reproduce:
1. Open the "ReportingBugs.zip" project
2. Open the "Repro.shadergraph" Shadergraph in a small docked square window
3. Click, hold and move the "Vertex" Node a tiny bit in the Shadergraph Window
4. Observe the Shadergraph window
Expected result: The Vertex Node does not move or moves slower
Actual result: The Vertex Node starts panning
Reproducible in: 2022.3.58f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a3
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Note: It would be best to scale down the panning areas based on the size of the Shadergraph window or based on the zoom level in the Shadergraph window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
Resolution Note:
There are options in the settings to adjust the panning speed.