Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2021.2.0f1
2022.1
2022.1.0b1
Issue ID
1387625
Regression
Yes
Reloading script assemblies takes over 3 seconds when entering play mode when no changes were made
Reproduction steps:
1. Download and open the attached "hdrp2022.zip" project
2. Enter "Play mode"
3. Observe the "Reloading script assemblies" progress bar
Expected result: script reloading completes in under 1-2 seconds
Actual result: script reloading takes over 3 seconds
Reproducible with: 2021.2.0f1, 2021.2.7f1, 2022.1.0b2
Not reproducible with: 2019.4, 2020.3.25f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
We are aware of domain reload issues, and are tracking progress on this subject here: https://forum.unity.com/threads/improving-iteration-time-on-c-script-changes.1184446
We are working on an update to the post with details of where we are and what related issues we are busy fixing.