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Standalone Visual Solution build creates a '_Data' folder with the wrong...
Steps to reproduce: 1. Create a new project and name it 'A.B.C' 2. Open Build Settings and enable 'Create visual Studio solution' 3.... Read more
[Android][IL2CPP] Android sqlite exceptions when built with IL2CPP
Reproduction steps: 1. Open the user's attached project "SqliteTest.zip" 2. Make sure the Scripting Backend is set to IL2CPP 3. Buil... Read more
UNC AppData(Roaming) directory cannot be accessed
What happens: Unity.exe cannot boot in a particular environment. Details: When Unity.exe runs, it creates or accesses the Roamin... Read more
Mobile Notification Settings are not saved
Reproduction steps: 1. Open "case_1114987-TestNoti.zip" project 2. Open the Project Settings -> Mobile Notification Settings 3. Chan... Read more
[URP][Android] "error "SAMPLE_TEXTURECUBE_ARRAY_LOD" is not supported on...
Repro steps: 1. Open attached project 2. Switch build target to Android 3. Build and Run the “Bug” on an Android device Actual: The... Read more
Duplicating a game object causes freeze or crash on GameObject::IsActive...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene" scene 3. In the Hierarchy, select GameObject 4. Duplicate t... Read more
Player Setting "Virtual Reality Supported" is shared cross-platform
In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more
Parameter for frac() in surface shaders ignores increments inside nested...
How to reproduce: 1. Open the attached "NestedLoopShader.zip" 2. Reimport the SurfTest and SurfTest2 shaders and materials 3. Inspec... Read more
[IL2CPP] CultureInfo.DateTimeFormat.DayNames returns an array with extra...
To reproduce: 1. Open attached project 2. Build and run to Android device with IL2CPP background 3. Connect the phone to editor cons... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ":focus" style will not be shown when the UI element is unparented and reparented and the "Focus()" method is called without the "Blur()" method being called
- Crash on BucketAllocator::Allocate when importing TextMeshPro assets
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- Editor takes a long time to open VFX Graph 'Subgraph' asset when it is heavily referenced by multiple other VFX Graphs
- "Editor Event Handler Error" error is thrown when using Terrain Tool shortcuts