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Fixed in 1.0.0

Votes

6

Found in [Package]

1.0.0

Issue ID

1223096

Regression

Yes

Sprite is anchored to another Sprite in Sprite Editor when Sprite is created after another Sprite is created and named

Package: 2D Sprite

-

Steps to reproduce:
1. Open the attached project "Case_1223096"
2. Navigate to Project-> Assets and select "animales2"
3. In the Inspector window press "Sprite Editor"
4. In the Sprite Editor window click and drag to create new Sprite
5. Change its name
6. Create another Sprite
7. Select the newest created Sprite and notice that older created Sprites is selected

Expected results: Differetently created Sprites are separate
Actual results: Sprite is attached to another Sprite in Sprite Editor when Sprite is created after another Sprite is created and named

Reproducible with: 2019.3.0f5 (44796c9d3c2c), 2019.3.3f1, 2020.1.0a25, 2020.2.0a1
Not Reproducible with: 2018.4.18f1, 2019.3.0f5 (31004ce75319)

Note: It is crucial to have Sprite Mode selected to "Multiple" in the Inspector window of a Sprite to reproduce the issue

  1. Resolution Note (fix version 1.0.0):

    Fixed in: 2019.3.11f1, 2020.1.0b8, 2020.2.0a8

Comments (7)

  1. rafalpast

    May 16, 2021 13:14

    I'm afraid the issue still has not been fixed.
    I've reproduced it with Unity 2021.1.7f1/2021.1.3f1 and 2D Sprite package v 1.0.0.

  2. Alexandrediboine

    Apr 03, 2021 19:41

    Issue still present in 2019.4.7f1 Personal

  3. Willemvd

    Jan 11, 2021 12:00

    This issues is still present in 2019.4.1f1 Personal

  4. Xirion11

    Nov 25, 2020 23:27

    Just encountered this bug in 2019.4.0f1

  5. Ryex

    Oct 15, 2020 15:10

    I'm using Unity 2020.1.9f1 and this is not fixed.

  6. KennyTheWhale

    Jun 30, 2020 19:56

    This hasn't been fixed for me

  7. Teedo145

    Mar 06, 2020 09:52

    Any idea on when this will be fixed? It's seriously limiting progression of my game because i can't create new sprites/slices without reslicing the whole sprite sheet again :(

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