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[MacOS] An Unhandled exception is thrown in the Editor.log and Console w...
Reproduction steps: 1. Open the attached Unity project "BuildError.zip" 2. In the Editor click Build > Build AssetBundles 3. Observe... Read more
URP memory leak when additional punctual light shadows resolution is red...
Reproduction steps: 1. Open the attached project 2. Start and stop the play mode 3. In Hierarchy Window click on the Terrain object ... Read more
Color from the 'Ambient Color' Color Picker doesn't match the actual Amb...
How to reproduce 1. Open the attached 'case_1280918.zip' project 2. From the 'Scenes' folder open 'SampleScene' 3. Open the Lighting... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce: 1. Build and run attached project 1a On Android you have to enable multithreaded rendering in PlayerSettings 2. Tap ar... Read more
Roslyn Analyzers cause a Compiler error when project name contains white...
Reproduction steps: 1. Open the attached project Expected result: Project opens with no errors Actual result: Console throws a Comp... Read more
Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached. 2. Open and play the "TestScene" ... Read more
[iOS] Crash on __pthread_kill when clicking on a Notification that conta...
Reproduction steps: 1. Open the attached project "PushNotifCrash .zip" 2. Build and Deploy the project to an iOS Simulator 3. Put th... Read more
ScriptedImporter's GatherDependenciesFromSourceFile() is not executed wh...
How to reproduce: 1. Open the project "case_1203843_GatherDependenciesFromSourceFileNotCalled" 2. Right-click on the asset "foo" in ... Read more
Shader warnings get lost when getting the shader from cache
Shader warnings are lost if the shader variant is loaded from the cache instead of compilation. Typically with local shader cache th... Read more
Game view Z/stencil buffer not present in maximized game view
Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on BucketAllocator::Allocate when importing TextMeshPro assets
- Playmode dropdown creates continuous "Layout update is struggling" errors at certain aspect ratios
- Editor takes a long time to open VFX Graph 'Subgraph' asset when it is heavily referenced by multiple other VFX Graphs
- "Editor Event Handler Error" error is thrown when using Terrain Tool shortcuts
- Lights only visible in left eye in VR when using built-in pipeline