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Calling Application.LoadLevel() from within not-included-in-the-build scene
If you call "Application.LoadLevel(0)" and the current scene has not been added to the build settings, then the call will re-load th... Read more
Import New Asset: Not possible to multi select individual files when imp...
To reproduce: ⁃ Open attached project⁃ Download the attached folder "1a_NEON"⁃ Open Scene "MultiEditTest_GameObject"⁃ Right-click in... Read more
Editor crash when importing .OGG video file
Could reproduce in 3.5.6 and 4.0f7. To reproduce:- Create a new project and import the attached .OGG video file- Observe that the ic... Read more
Vertex Coloured shader with Lighting won't work on MBX Lite
Character appears to be black on MBX Lite devices. To reproduce, build & run the attached project on an MBX Lite device. Read more
After baking Nav Mesh, an area which is shaped as a triangle is a light ...
After baking Nav Mesh, an area which is shaped as a triangle is a light shade of blue. Issue with the Nav Mesh Exporter. Repro Steps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu