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InflateFieldDefinition crash in builds when a specific script is include...
How to reproduce:1. Open the attached project ("repro_1426854.zip")2. In Build Settings, make sure Development Build, Script Debuggi... Read more
[iOS] Freeze when loading large amounts of sprites
How to reproduce:1. Download and open the attached “TestAnimator(1).zip“ project2. Build and deploy the project for iOS3. In the tex... Read more
[Shuriken] Separate axes makes particle rotate in opposite direction
Steps to reproduce: 1. Download and import attached project. (ReversedRotation.zip)2. Play.3. Select one of two particle system obje... Read more
[Cinemachine] Prefab editing spit errors in the console
Editing a prefab containing a VCam will log errors in the console. 1. Create a VCam in the scene2. Drag the VCam object into the pro... Read more
A TypeError occurs in the WebGL build when using a custom WebGL Build Pr...
Reproduction steps:1. Open the attached “IN-94166” project2. Open the Build Profiles window and select the “Test” profile3. Switch t... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more
[Android][macOS][Logcat] Terminal is not opened with "Open Terminal" fro...
Editor throws "Win32Exception: Cannot find the specified file" and Terminal doesn't open when the "Open Terminal" option is selected... Read more
Time.realtimeSinceStartupAsDouble is paused when the system is put to sleep
Reproduction steps:1. Open the attached “UnityWebGL-LoadingTest-master” project2. In the Build settings, make sure that WebGL platfo... Read more
IndexOutOfRangeException is thrown when right-clicking on Additional Sha...
Reproduction steps:1. Open the attached “CanvasError.zip” project2. Open the “SampleScene”3. Select the “Canvas” GameObject from the... Read more
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