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Fixed in 0.5.1-preview.11
Votes
0
Found in [Package]
2019.3
2019.3.0f4
2020.1
Issue ID
1208779
Regression
No
Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo when building to UWP
How to reproduce:
1. Download and open "2019_3_0f4_C_UWP_Error.zip" project
2. Build project for UWP
Expected results: Build completed with a result of the success
Actual results: Build for UWP fails with error: Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo
Stack trace:
Something went wrong while Post Processing the assembly (Assembly-CSharp.dll) :
Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo
at Unity.Entities.CodeGen.TypeReferenceExtensions.CheckedResolve (Mono.Cecil.TypeReference typeReference) [0x00001] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\CecilExtensionMethods.cs:13
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.<VerifyMethod>g__IsTypeRestrictedToBlobAssetStorage|3_0 (Mono.Cecil.TypeReference tr, Unity.Entities.CodeGen.BlobAssetSafetyVerifier+<>c__DisplayClass3_0& ) [0x000f0] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\BlobAssetSafety\BlobAssetSafetyVerifier.cs:64
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.VerifyMethod (Mono.Cecil.MethodDefinition method, System.Collections.Generic.HashSet`1[T] _nonRestrictedTypes) [0x00058] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\BlobAssetSafety\BlobAssetSafetyVerifier.cs:90
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.AssertNoBlobAssetLeavesBlobAssetStorage () [0x00063] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\BlobAssetSafety\BlobAssetSafetyVerifier.cs:37
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.PostProcessImpl () [0x0000a] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\BlobAssetSafety\BlobAssetSafetyVerifier.cs:20
at Unity.Entities.CodeGen.EntitiesILPostProcessor.PostProcess (Mono.Cecil.AssemblyDefinition assemblyDefinition, System.Boolean& madeAChange) [0x00009] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\EntitiesILPostProcessor.cs:231
at Unity.Entities.CodeGen.EntitiesILPostProcessors.Process (Unity.CompilationPipeline.Common.ILPostProcessing.ICompiledAssembly compiledAssembly) [0x0004b] in C:\<redacted>\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\EntitiesILPostProcessor.cs:44
at UnityEditor.Scripting.ScriptCompilation.ILPostProcessing.RunILPostProcessors (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly assembly, System.String outputTempPath) [0x0011b] in <a9523235cc1343878f30105212177353>:0
at UnityEditor.Scripting.ScriptCompilation.ILPostProcessing.PostProcess (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly assembly, System.Collections.Generic.List`1[T] messages, System.String outputTempPath) [0x00061] in <a9523235cc1343878f30105212177353>:0
Reproduced in: 2019.3.0f5, 2020.1.0a20
Notes:
Could not test on 2018.4 and 2019.2 because of project breaking
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