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InputAction.bindings.count is not updated after calling Erase() function
Reproduction steps: # Open the user attached project # Open the “SampleScene” scene # Press the Play button # In the Game view... Read more
Touch input generates mouse input when the build is in windowed mode
Reproduction steps: 1. Open the user’s attached project 2. Open “Assets/TouchTestScene.unity” 3. Click File > Build Settings > Ad... Read more
[URP][MacOS] Getting Light artifacts in a Scene view with multiple Refle...
Reproduction steps: 1. Open the attached Unity project "iOSFlickeringIssue.zip" 2. Go to File > Build Settings and select iOS Plat... Read more
[Input System] The first touch position is always zero when using mouse ...
Steps to reproduce: 1. Open the user's attached project "Painter.zip" 2. Navigate to Window-> Analysis -> Input Debugger 3. Selec... Read more
Layer List is not duplicated when duplicating a LayeredLit Material
To reproduce: 1. Open the project “IN-10787” 2. Select the Material “LayeredLit” in the Assets folder 3. Notice that two other Ma... Read more
Graphical artifacts when using the Apple Silicon Editor on M1 Mac
Reproduction steps: # Open the attached project # Open the “/Assets/-MAIN Spherical planet.unity” Scene # Observe the Scene Vie... Read more
Gamepad is not removed when disconnected during entering play mode
- Open empty project in Unity - Install input system - Open input debugger - Connect Xbox gamepad via USB cable - Enter play mode - ... Read more
Warning "Too many additional punctual lights shadows to look good" is th...
How to reproduce: 1. Open the attached project “IN_15236” 2. Open “SampleScene” in Scenes. 3. Enter the Play Mode 4. Observe the Con... Read more
[Metal] Color value is wrong in "UnityPerMaterial" cbuffer when changing...
How to reproduce: 1. Open the user’s attached project 2. Deploy it to an iOS device 3. In the app, touch the screen and observe t... Read more
[2023.1] Static batching processes five times fewer objects than it shou...
How to reproduce: 1. Open the user’s attached “StaticBatchingRegression” project 2. Enter the Play Mode in the “Perf_Batching” Scene... Read more
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