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Votes
1
Found in
6000.0.37f1
6000.1.0b5
Issue ID
UUM-96831
Regression
Yes
[Android] SpriteAtlas gets corrupted in Player when using Late binding with SRP Batcher enabled
Reproduction steps:
1. Open the attached “IN-94151” project
2. Switch the Build Platform to Android
3. Select the menu item Tools > Build AssetBundles
4. Enable the SRP Batcher inside the “Assets/Settings/UniversalRP.asset“ (If the SRP Batcher option is not visible, go to Preferences > Graphics, and set “Advanced Properties” to “All Visible”)
5. Build and Run the Android Player
6. Observe the Player
Expected result: The observed array of Sprites is the same as in the Game view inside the Editor
Actual result: The observed Sprites are in different places compared to the one in Game view
Reproducible with: 6000.0.35f1, 6000.0.37f1, 6000.1.0b5
Not reproducible with: 2022.3.57f1, 6000.0.34f1, 6000.2.0a2
Reproducible environments: macOS (15.2)
Not reproducible environments: No other environments tested
Reproducible with these devices:
VLNQA00591 - samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
VLNQA00516 - samsung Galaxy Fold (SM-F900F), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 10
VLNQA00173 - Xiaomi Redmi 6 Pro (Redmi 6 Pro), CPU: Snapdragon 625 MSM8953, GPU: Adreno 506, OS: 9
VLNQA00566 - samsung Galaxy S8 (SM-G950F), CPU: Exynos 9 Octa 8895, GPU: Mali-G71, OS: 9
VLNQA00336 - HUAWEI Y6p (MED-LX9N), CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, OS: 10
VLNQA00391 - Xiaomi Redmi 9A (M2006C3LG), CPU: MediaTek Helio G25 (MT6762G), GPU: PowerVR Rogue GE8320, OS: 10
VLNQA00489 - HTC 10 (HTC 10), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 6.0.1
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