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0
votes
Fixed

[HDRP] Visual glitching appear in Game view after selecting a GameObject...

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Aug 12, 2022

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Version/s: 2021.3.9f1, 2022.2.0b8, 2023.1.0a10

How to reproduce: 1. Open new HDRP project 2. Search for available GameObjects in the Hierarchy’s searching field 3. Select a Gam... Read more

0
votes
Fixed

[URP] Objects won't cast shadows in Scene view when Rendering path is se...

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Aug 12, 2022

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Version/s: 2022.2.0b4

Reproduction steps: # Open the “DeferredRenderer” project # Open the “SampleScene” scene # Observe the Scene view Expected r... Read more

1
votes
Duplicate

Interrupting Cinemachine Blend when quickly disabling and enabling the G...

Package: Cinemachine Classic

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Aug 12, 2022

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Version/s: 2.9.0-pre.6

How to reproduce: 1. Open the attached user project “CinemachineTest.zip“ 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Disa... Read more

0
votes
By Design

Decal is not rendered when in Camera component Culling Mask dropdown fie...

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Aug 12, 2022

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Version/s: 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a5

Reproduction steps: 1. Open the user’s attached project 2. Open Assets/Scenes/SampleScene 3. Open Window -> General -> Game 4. I... Read more

0
votes
Won't Fix

Cannot build projects when installing custom packages with names ending ...

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Aug 12, 2022

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Version/s: 2021.3.8f1, 2022.1.12f1, 2022.2.0b4, 2023.1.0a4

h5. Repro 1. Open the attached project “PackageBub_10775.zip“ 2. Open the Package Manager (Window > Package Manager) 3. Click on ... Read more

0
votes
Fixed

[Addressables] Bundle Naming Mode has a different mode selection when si...

Package: Addressables

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Aug 12, 2022

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Version/s: 1.18.16, 1.19.19, 1.20.3, 1.21.1

Reproduction steps: 1. Open the user’s attached project. 2. Go to Window > Asset Management > Adressables > Groups 3. Select any ... Read more

0
votes
By Design

VFX Graph is not cacheable and is reimported when switching platforms

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Aug 03, 2022

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Version/s: 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a5, 2023.2.0a1

How to reproduce: 1. Open the attached project "IN-12154_shadergraph-test.zip" 2. Open File>Build Settings... 3. Switch Platform ... Read more

3
votes
Won't Fix

[OpenGLES3] GLSL Shader always renders in (0, 0, 0) position when built ...

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Jun 03, 2022

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Version/s: 2020.3.44f1, 2021.3.17f1, 2022.2.2f1, 2023.1.0b2, 2023.2.0a1

Reproduction steps: 1. Open project "GLSL_URP.zip" 2. Open Scene "SampleScene" 3. Move the cube away from (0, 0, 0), for example,... Read more

0
votes
Won't Fix

[TextureCompression][UI/UX] Crunch Compression bool is exposed for unsup...

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Jun 04, 2022

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Version/s: 2020.3.31f1, 2021.2.17f1

Prerequisites: - Make sure that you have WebGL platform support installed - (Optional) Make sure that you have Desktop, Android, an... Read more

0
votes
Fixed

Material.SetOverrideTag setting LightMode tag has no effect

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Aug 12, 2022

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Version/s: 2020.3.37f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a4

Material.SetOverrideTag should issue a warning when setting the value of LightMode tag that it won't have any effect. Read more

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