Search Issue Tracker
By Design
Votes
0
Found in
2021.3.8f1
2022.1.13f1
2022.2.0b4
2023.1.0a5
2023.2.0a1
Issue ID
UUM-11010
Regression
No
VFX Graph is not cacheable and is reimported when switching platforms
How to reproduce:
1. Open the attached project "IN-12154_shadergraph-test.zip"
2. Open File>Build Settings...
3. Switch Platform to UWP
4. Open Window>Analysis>Import Activity
Expected results: "SpeedTree8.shadergraph" doesn't take more than 2000ms to reimport
Actual results: "SpeedTree8.shadergraph" takes more than 2000ms to reimport
Reproducible with: 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a5
Could not test with: 2020.3.37f1 (no Import Activity window)
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ShaderGraph" misses a space in the "Project Settings" section
- UI Builder inspector’s checkbox fields can be activated when clicking anywhere in the value field
- Unity icon is poorly visible in the "Build Profiles" window when "Dark" editor theme is selected
- UI Toolkit Transition Animation is ignored when background-size property has a starting value of 0
- Error "Assertion failed on expression: 'i->previewArtifactID == found->second.previewArtifactID'" is present when creating Render Texture
Resolution Note:
Yes this is more a feature request. At the moment, the recompilation of VFX per platform is by designed. There are plans to remove it and also some optimization task regarding compile/import time of VFX