Search Issue Tracker

Duplicate

Votes

1

Found in [Package]

2.9.0-pre.6

Issue ID

CMCL-1158

Regression

No

Interrupting Cinemachine Blend when quickly disabling and enabling the GameObject makes camera transition faster

Package: Cinemachine Classic

-

How to reproduce:
1. Open the attached user project “CinemachineTest.zip“
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Disable the “vcam 2” GameObject, the “Main Camera“ GameObject will start moving
5. When the “Main Camera“ GameObject moves half of the way between the “vcam 1” and “vcam 2” GameObjects, quickly enable and disable the “vcam 2” GameObject

Expected result: Cinemachine’s camera Blend retains the same speed of motion
Actual result: Cinemachine's camera Blend motion speeds up

Reproducible with: 2.9.0-pre.6 (2020.3.37f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a5)

Reproducible on: macOS (12.5)

  1. This is a duplicate of issue #-1013

    Blending back and forth between two cameras is wrong
  1. Resolution Note:

    Back-and-forth blending now behaves correctly.
    Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/CMCL-1013

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.