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[XR][Oculus] Shaders of hands and skybox are missing in the Build while ...
How to reproduce: 1. Open the attached project from the Google Drive 2. Build and Run the project on an Oculus Quest 2 device E... Read more
Static batches are not being created when calling StaticBatchingUtility....
How to reproduce: 1. Open the attached project "FrameDebugBatch.zip" 2. Open the "Main" Scene 3. Open the Frame Debugger (Window > A... Read more
Mesh is untextured in the Project Browser
Reproduction steps: 1. Open the reproduction project 2. Open the asset "Ancient_Treasure_Helmet_01a" Expected result: The asset is... Read more
[PostProcessing][Quest] Vignette effect renders twice when project is bu...
Reproduction steps: 1. Open the attached project "OpenXRRepro2.zip" 2. In File > Build Settings make sure that the "WorldInteract... Read more
HDRP Unlit Shader color in Player is different from Editor
Reproduction steps: 1. Open the user's attached project and ColorTest scene 2. Take a screenshot of the Game view 3. Build and Run C... Read more
Objects are black after rendering when using CommandBuffer
Reproduction steps: 1. Open the attached 'Bug Test' project 2. Open the 'Test' Scene 3. Enter the Play mode Expected result: boxes ... Read more
[XR][Quest 2] Using the Frame Debugger Camera.Render commands are displa...
How to reproduce: 1. Open the attached project "1331151.zip" 2. Connect the Oculus Quest 2 device through Oculus Link 3. Make sur... Read more
PlayerSettings.colorSpace is returning the wrong value when called from ...
Steps to repro: - Create a new URP project - Set the Build Target to iOS - Create a reflection probe - Bake the Lighting (cl... Read more
[XR SDK] Scene is not rendered to HMD when using Camera.SetTargetBuffers()
Reproduction steps: 1. Open the attached project ("1346277Repro.zip") 2. Open the "Scene" scene 3. Select "Main Camera" Game object ... Read more
[Rendering Debugger] Crash on ScriptableBatchRenderer::GenerateBuiltInCB...
Reproduction steps: 1. Create a new URP project 2. Open Window -> Analysis -> Rendering Debugger and change 'Material Override' to A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled