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Won't Fix

Votes

2

Found in

2019.4.40f1

2020.3.35f1

2021.3.6f1

2022.2.0b1

2023.1.0a1

2023.2.0a1

2023.3.0a3

Issue ID

UUM-1554

Regression

No

[XR SDK] Scene is not rendered to HMD when using Camera.SetTargetBuffers()

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Reproduction steps:
1. Open the attached project ("1346277Repro.zip")
2. Open the "Scene" scene
3. Select "Main Camera" Game object
4. Make sure the "Disable VR On Play" component Disable property is set to false
5. Enter Play mode

Expected result: Scene is rendered
Actual result: Both eyes are rendered black

Reproducible with: 2019.4.28f1, 2020.3.13f1, 2021.1.14f1, 2021.2.0b2, 2022.1.0a1
Not reproducible with: 2018.4.36f1 (XR SDK not available)

Tested:
- MockHMD
- Oculus Rift S

Notes:
- With Multi Pass rendering mode both eyes are rendered black
- In Single Pass Instanced rendering mode left eye is rendered grey, right eye black

  1. Resolution Note:

    The issue doesnot happen with the unity version after 2023.1 anymore, it is fixed. The user provided script also has issues with the latest releases, and it needs to be updated accordingly.

Comments (1)

  1. sewy

    Jul 26, 2022 14:53

    Any ETA on this? It was reproduced by Unity a year ago and it is bummer for VR developers. We cannot ship good VR games with half of the functionality bugged due to low prio.

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