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[HDRP] Noisy top shadows when using 'High' Filtering Quality with Tessel...
Reproduction steps: 1. Open the user's attached project "tessTest.zip" 2. Through Scene view look at shadows of "Plane", "Plane (1)"... Read more
[HDRP] Camera view is rendered on objects with a Distortion Blur materia...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScen... Read more
[XR] Disabling Oculus then building for android fails to launch applicat...
After building a project for Oculus then disabling the Oculus plugin in the player settings and building for another android device ... Read more
[XR SDK] [URP] EventSystem.RaycastAll() returns empty array when URP is ...
Reproduction steps: 1. Open the attached project ("1384679R.zip") 2. Open the SampleScene and enter Play mode 3. Point HMD to the Bu... Read more
Canvas with Render Mode "Screen Space - Camera" is not rendered when Len...
How to reproduce: 1. Open the attached project "LensFlareTest" 2. In the Hierarchy window click on "Point Light -- Lens Flare is att... Read more
sRGB textures appear brighter than normal when compressed in Asset Bundles
How to reproduce: 1. Open the user's attached project 2. Open scene Assets/Main 3. Press the Play button and observe the texture in ... Read more
The actions Copy/Paste Material Properties do not copy Texture tiling/of...
Steps to reproduce: 1. Open the attached user's project "1273930_CopyTilingSetting" 2. Select the "CopyFrom.mat" material under th... Read more
[HDRP] Color Curves override doesn't blend smoothly between volumes
Steps to reproduce: 1) Open attached project 2) Move camera outside of a local box volume 3) Notice how Color Curve override does... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
- Crash on PPtr<Object>::operator when undoing "Modern UI Pack" elements
- Crash on operator delete[] when Instantiating an Asset Bundle that references an another Asset Bundle with a MonoBehaviour
- Background Thread crash freezes editor when opening a specific scene