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TapInteraction is triggered twice when using HoldInteraction
How to reproduce: 1. Open the user's attached "InputSystemDemo" project 2. Open the "Interactions Issue Scene" scene 3. Enter Pla... Read more
Controllers with gyroscope inputs always become the current Gamepad when...
How to reproduce: # Open the attached project "InputSystem_Controller_Noisy.zip" # Open the "Entry" Scene # Connect a controlle... Read more
Crash on NavMeshTileData::Transfer<SafeBinaryRead> when opening a projec...
Reproduction steps: 1. Open the user's attached project 2. If the project doesn't crash, open scene "SampleScene" -- observe crash ... Read more
[Linux] Editor performance drops when changing Transform Position, Rotat...
How to reproduce: 1. Create a new project and add a 3D Cube to it 2 Move the slider of transforms rotation x value Expected re... Read more
"Unable to find player assembly Testrunner.dll" warning appears in the C...
Reproduction steps: 1. Open the attached "1429664.zip" project 2. Build for Windows, Mac, Linux Standalone 3. Observe the Console E... Read more
[HDRP] upperHemisphereLuxValue always return 1 despite which HDRI Textur...
How to reproduce: 1. Open the user's attached "SkyBug" project 2. Open the "HDRISkyBug" Scene 3. Select the "Sky Volume" GameObje... Read more
[HDRP] RenderLoop.Prepare takes up a lot of CPU
Reproduction steps: 1. Download and open the attached "HDRP BUG" project 2. Enter "Play" mode 3. In the menu bar, press "Window" > "... Read more
[DOTS] Asset access errors thrown after upgrading to Entities 0.50.0-pre...
How to reproduce: 1. Open the user's attached project "ts2_test.zip" 2. Observe the Console window Expected results: No errors occu... Read more
Order in Layer does not work when previewing in Prefab Mode
How to reproduce: 1. Open the user-submitted project 2. Open the Prefab "UiImagePrefab" (Assets/UiImagePrefab.prefab) 3. In the H... Read more
[XR][Vulkan] Post Processing artifacts on Quest 1
Steps to reproduce: 1. Open the attached project "URP_Template.zip" 2. In Build settings, switch platform to Android 3. In Player... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
- Crash on PPtr<Object>::operator when undoing "Modern UI Pack" elements