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"Fix Now" button in the Particle System's Material does nothing when the...
How to reproduce: 1. Open the attached project "Test1.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select SampleScene>Particle Sy... Read more
[HDRP][DXR] RT Shadows ghosts on one view when we have two cameras at th...
Repro steps : - Open attached project - Open scene called "Indoor" - Put Scene View and Game View camera next to each others - Sele... Read more
[VFX Graph] Errors are thrown when renamed graph is focused after exitin...
How to reproduce: # Create a new VFX 2. Add Simple Particle system 3. Rename graph to 'p' 4. Enter Play Mode 5. Exit Play Mode 6. F... Read more
[HDRP] [VT] Decal SG target doesn't handle unsupported VT samplers corre...
Steps to reproduce: 1) Create a new HDRP template 2) Cteate Decal SG and open it 3) Create a VT sampler and connect it to Decal s... Read more
[HDRP] Recursive rendering refraction is very different compared to Rast...
Reproduction: 1) Open scene RecursiveBug 2) Select the quad gameobject 3) Toggle on/off Recursive rendering 4) Toggle on/off Path tr... Read more
Prefabs using "Hybrid Convert To Entity" component are visible in the Ga...
How to reproduce: 1. Open project "CubeGameView.zip" 2. Enter Play Mode 3. Observe the Game view Expected result: Cube is not in th... Read more
[HDRP] Switching back & forth the up direction f the light anchor when t...
See attached video. Repro steps: - Add a light anchor component to a light - Optionally, assign an object to the Anchor Position Ov... Read more
[HDRP] Cloud layer renders a black screen on Nvidia GPU < 10XX series
Repro steps : - Open attached project - Open scene called "SampleScene" - Build and run (Or alternatively launch de .exe in the pro... Read more
Colors in the "Material Validation" Scene view Draw Mode panels are not ...
Reproduction steps: 1. Open the attached "ContributeGIColors" project 2. Make sure the Scene window Draw Mode is "Contributors / R... Read more
Dynamic Resolution Scaling: blinking SSGI
SSGI doesn't understand dynamic resolution scaling, and the history buffer gets invalidated on resolution change. This makes the dy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- The Shortcuts window cannot be docked when it is invoked from the Shortcut Helper Bar
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar