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Fixed in 2022.1.9f1
Fixed in 2022.2.0b2
Votes
0
Found in
2022.1.0a14
2022.1.6f1
2022.2.0a17
Issue ID
UUM-6018
Regression
Yes
sRGB textures appear brighter than normal when compressed in Asset Bundles
How to reproduce:
1. Open the user's attached project
2. Open scene Assets/Main
3. Press the Play button and observe the texture in the Game view
4. Press the Play button again to exit Play mode
5. Go to Window -> Asset Management -> Addressables -> Groups
6. Select Build -> New Build -> Default Build Script
7. Set Play Mode Script to Use Existing Build
8. Press the Play button and observe the texture in the Game view
Expected result: the brightness of the texture is the same in both instances
Actual result: the texture is brighter after building Addressables
Reproducible with: 2022.1.0a14, 2022.1.6f1, 2022.2.0a17
Not reproducible with: 2019.4.40f1, 2020.3.36f1, 2021.3.4f1, 2022.1.0a13
Reproducible on: Ubuntu 20.04
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Resolution Note (fix version 2022.1.9f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-3200
Resolution Note (fix version 2022.2.0b2):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-3200