Search Issue Tracker
Fixed
Votes
0
Found in
2022.1.0a14
2022.1.6f1
2022.2.0a17
Issue ID
UUM-6018
Regression
Yes
sRGB textures appear brighter than normal when compressed in Asset Bundles
How to reproduce:
1. Open the user's attached project
2. Open scene Assets/Main
3. Press the Play button and observe the texture in the Game view
4. Press the Play button again to exit Play mode
5. Go to Window -> Asset Management -> Addressables -> Groups
6. Select Build -> New Build -> Default Build Script
7. Set Play Mode Script to Use Existing Build
8. Press the Play button and observe the texture in the Game view
Expected result: the brightness of the texture is the same in both instances
Actual result: the texture is brighter after building Addressables
Reproducible with: 2022.1.0a14, 2022.1.6f1, 2022.2.0a17
Not reproducible with: 2019.4.40f1, 2020.3.36f1, 2021.3.4f1, 2022.1.0a13
Reproducible on: Ubuntu 20.04
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
- Crash on PPtr<Object>::operator when undoing "Modern UI Pack" elements
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-3200