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Camera RenderToCubemap offsets and stretches out the ambient occlusionl ...
How to reproduce: 1. Open the user attached project (cubeRenderer.zip) 2. In the Project view go to "Settings" and select the "For... Read more
[URP][WebGL] WebGL build throws errors in console when project uses Ligh...
Reproduction steps: 1. Open the attached project "cookie test webglurp" 2. Build and Run Expected result: Build runs without errors... Read more
[Universal RP] Mesh draw call number increases when baked Spot Lights exist
How to reproduce: 1. Open the user's attached "Playground" project 2. Open the "SampleScene" Scene 3. Open the "Window -> Analysis -... Read more
AOT stub generator ignores assemblies that reference Unity editor
h3. Steps to reproduce: # Open the attached project which has a script graph with a single cinemachine node. # Build and run the... Read more
Nodes from runtime assemblies that reference Unity editor are not visibl...
h3. Steps to reproduce: # Create a new project. # Install the Cinemachine package. # Initialize visual scripting and create a ... Read more
MapLocation/CreateLocation are inconsistent when creating a second posit...
How to reproduce: 1. Open the attached project "NavmeshIssueTest.zip" 2. Open the "BugReproductionScene" Scene 3. Enter the Play mod... Read more
Build Settings shortcut Shift+Cmd+B does not work on a MacBook
Steps to reproduce: 1) Open Unity 2) Press Shift+Cmd+B on a keyboard Observe: Build Settings window will not appear Workaround: ... Read more
Memory leak in NavmeshAgent.SetDestination method when multiple agents a...
How to reproduce: 1. Open the attached "case_1404634" project 2. Enter the Play Mode in the "UnloadScene" Scene 3. Open the "Wind... Read more
[Win7] Getting "Failed to determine current display mode" errors when op...
To reproduce: 1. Create a new project 2. Open the Build Settings window 3. Make sure that the window is undocked 4. Observe the cons... Read more
EditorToolAttribute changed incompatibly
No description entered in Cloud incident. Read more
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