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Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2022.3.57f1
6000.0.37f1
6000.1.0b5
6000.2.0a2
Issue ID
UUM-96497
Regression
No
Crash on operator delete[] when Instantiating an Asset Bundle that references an another Asset Bundle with a MonoBehaviour
Reproduction steps:
1. Open the attached user's project "UnityTest_2022"
2. Build and Run the project
3. In the Player, Load Bundles 1, 2, 3
4. Instantiate 1, 2, 3
5. Destroy 1, 2, 3
6. Unload Bundles 2 and 3
7. Load Bundles 2 and 3
8. Instantiate 1, 2, 3
Expected result: The Assets get Instantiated and are visible in the Scene
Actual result: The Player crashes when Instantiating the 3rd Asset
Reproducible with: 2022.3.57f1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a2
Reproducible on: Windows 11 (User), MacOS 15.2 (Intel)
Not reproducible on: No other environment tested
Stacktrace:
#0 0x000001145dcc91 in operator delete[](void*, std::nothrow_t const&)
#1 0x000001145dd4fe in operator delete[](void*, std::nothrow_t const&)
#2 0x00000113bad850 in operator delete[](void*, std::nothrow_t const&)
#3 0x00000113badc65 in operator delete[](void*, std::nothrow_t const&)
#4 0x0000011386e372 in (Unknown)
#5 0x00000113db4efd in operator delete[](void*, std::nothrow_t const&)
#6 0x00000113dde3a6 in operator delete[](void*, std::nothrow_t const&)
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