Search Issue Tracker
Fixed
Fixed in 2022.3.58f1
Votes
1
Found in
2022.3.57f1
Issue ID
UUM-96484
Regression
Yes
[Linux] Crash on g_type_check_instance_cast when creating a project
Reproduction steps:
1. Create a new project
Expected result: The project is created and opened
Actual result: Unity Editor crashes
Reproducible with: 2022.3.57f1
Not reproducible with: 2021.3.45f1, 2022.3.56f1, 6000.0.33f1
Reproducible on: Ubuntu 24.04
Not reproducible on: Windows 10
First lines of the stack trace:
#1 0x0079d54ebad1e0 in g_type_check_instance_cast
#2 0x005ac5ff80bd14 in DestroyGtkWindow(void)
#3 0x005ac5ff7cf640 in SetSplashScreenWindow(void)
#4 0x005ac5ff7f79b1 in InitializeUnity(void*)
#5 0x0079d54d9454a2 in g_main_context_check
Note: CQA did not test this, but this is a regression caused by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-92485
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note (fix version 2022.3.58f1):
I was unable to repro the crash locally, but I've verified the code changes have landed to 2022.3.59f1. If this issue can still be observed in this version, please reopen this case. Thank you.