Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.1f1
Issue ID
1381127
Regression
Yes
Improper Grid Cell Layout rendering when Grid Component is used
Reproduction steps:
1. Open the "1381127_UnityGridBug" project
2. Open Scene View
3. Open "GameObject" from the Hierarchy
4. Observe Scene view
5. Change Grid component's Cell Layout property to Hexagon or any other
Expected result: When Grid component is used, Scene view renders the chosen Layout
Actual result: Scene View Cell Layout is rendered incorrectly: weird lines, grey spaces
Reproducible with: 2021.2.1f1, 2021.2.2f1
Not reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.0f1, 2021.2.3f1, 2021.2.7f1, 2022.1.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2021.2):
Fixed in 2021.2.3f1