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[SRP] MSAA gets resolved into a null surface when using CameraTarget as ...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Go to the SampleScene and press Play button 3. Change the MSAA... Read more
Regression: Nvidia ShadowPlay does not record gameplay on 4.5.x
To reproduce this bug: 1. Download NVIDIA GeForce Experience from: http://www.geforce.com/geforce-experience/download 2. Open GeFor... Read more
Cinemachine Camera sometimes changes Lens Parameter from Orthographic Si...
Reproduction steps (Cinemachine 2.2.0+): 1. Open attached project ("RandomCamera") 2. Create Instance of any single Cinemachine Came... Read more
[GoogleVR] Canvas are allocating memory and do not release it when using...
Reproduction steps: 1) Create new project and import "GoogleVRForUnity" package 2) Open "DemoScene" scene (GoogleVR/DemoScenes/Heads... Read more
[MSE] Realtime GI light in play mode only affects objects from first scene
To reproduce: 1. Open attached project 2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy 3. Ensure that the... Read more
CMD+A does not select text but repeats some of the actions made recently
To reproduce: 1. Open any project that contains a script 2. Double click on a script so it opens in MonoDevelop 3. Press CMD+A 4. No... Read more
Screen.lockCursor under Linux breaks Input.GetAxis
-e: Screen.lockCursor under Linux breaks Input.GetAxis() -repro: --open attached project --run test scene in editor --notice correc... Read more
Different, not-consistent threads count in standalone builds
To reproduce: 1) Open attached project and scene 2) Build and run it 3) Use some tool to check thread count (Process Explorer on win... Read more
Texture2D.alphaIsTransparency API is editor-only but lives in UnityEngin...
-e: Using Texture2D.alphaIsTransparency in a script causes the build to fail with the following error: error CS1061: Type `UnityEng... Read more
GUI: cursor position y offset is wrong and missing from input field
-e: the cursor is below the text/missing from the input field -repro: --open attached Bug scene --run --click into the input field ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Constant buffer is not properly updated for the depth pass when rendering a custom mesh on DirectX12
- AfterRendering Event of the URP RendererFeatures renders with inverted Y axis
- CancellationTokenSource return a wrong value when the Token is created in a WebGL build
- Light Explorer window can't be scrolled horizontally by using a trackpad gesture when there is no vertical scrollbar
- "Shader warning in 'Hidden/HDRP/DownsampleDepth'" warnings are thrown after building a project