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Fixed
Fixed in 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a1
Votes
0
Found in
2021.3.45f1
2022.3.56f1
6000.0.36f1
6000.1.0b5
6000.2.0a4
6000.3.0a1
6000.5.0a1
Issue ID
UUM-96725
Regression
No
Copying and pasting Animator Transitions leads to unexpected behaviour
Steps to reproduce:
- Open a Unity Project
- Open Undo History via Ctrl + U. Keep this open and viewable
- Create a new Animator Controller via Assets > Create > Animation > Animator Controller
- Create a new state with right-click > Create State > Empty
- Create a transition between New State and Exit by right-clicking on New State and clicking 'Make Transition' then dragging it onto Exit state
- Select the created transition
- Use the shortcut Ctrl + C to copy it
- Click anywhere on the Animator graph and either right-click > Paste or Ctrl + V to paste it
Actual results: Nothing appears to be pasted. However:
- Undo History has added 'Paste State Machine Data' to the history
- In the Inspector, the details of the pasted transition are written, even though it is nowhere viewable in the graph. The Inspector will say that it is a state between AnyState and the state the original transition went to (Exit in this case)
Expected results: One of two results is expected. Either, the transition is pasted fully and viewable in the graph, or they aren't able to be copied/pasted at all
Reproducible with versions: 7000.0.0a18, 6000.1.0b5, 2022.3.56f1, 2021.3.45f1, 2021.3.0f1
Not reproducible with versions: -
Can't test with versions: -
Tested on (OS): Windows 11
Notes: -
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