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UI images and texts disappear on editor focus change
Changing the focus to another application and back to Unity, causes some UI elements in the scene view to disappear. This includes i... Read more
'adb.exe forward' is executed despite build platform set to Standandalon...
In Edit > Preferences > External tools I have my Android SDK + JDK both setto valid locations, which means Unity is able to ru... Read more
[WSA] Error messages appear while/after building a project with "Unity C...
Steps to reproduce:1. Open the attached project (NoKey.zip)2. Switch platform to Windows Store3. Build for WSA Universal 10 (.NET ba... Read more
RectMask2D stops masking, when it's child has a child with Mask and Imag...
It reproduces when UI Object with a "Rect Mask 2D" has a child object (which is not the first child in hierarchy) which also has a C... Read more
[editor][fmod][macOS] Editor is preventing Mac OS from entering sleep mo...
To reproduce:1. Open launcher and activity monitor2. Notice that in activity monitor's Energy tab, Unity has 'No' value in 'Preventi... Read more
Oculus VR view is dark with Linear Color space and Single-Pass Rendering
Steps to reproduce:1. Download and open the latest project("linvr.zip")2. Enter Playmode with the Oculus headset3. Compare Game view... Read more
HoloLens holograms warp and pivot despite correct setting of stabilisati...
How to reproduce:1. Open the attached project2. Switch platform to UWP3. Build and Deploy to HoloLens4. Once the app is running gaze... Read more
[LightProbes] Probes lose their lighting data after entering Play mode w...
Steps to reproduce: 1. Download the attached project and open SimpleOutdoorsA scene2. Make sure that both baked and realtime GI are ... Read more
A NavMeshAgent GameObject teleports to a near NavMeshSurface when collid...
Repro steps:1. Open QA attached project "repro_1072945"2. Enter Play Mode and observe the Game View Expected: The moving Cube moves ... Read more
[XR][OpenVR] ScreenPointToRay() is offset when used in VR
Steps to reproduce:1. Download and open the attached project2. Enter playmode in VR3. Set aspect ratio to "Remote" if not done autom... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShadowCaster2D shadow flickers in the Editor's Scene and Game Views when Tilemap Shadow Caster's Casting Source is set to Tilemap Collider 2D
- The "all=" prefix is dropped from the Entities Hierarchy search box when a component is selected from the autocomplete drop-down
- Scene and Game views become progressively blurrier each time "Standard” Sub Scene Asset is reimported
- Render Mode does not fall back to "Multi-pass" if "Single Pass Instanced" is unsupported when building project to iOS with MockHMD plugin
- GameObjects' scaling is distorted during Play mode when their Animator component is active