Search Issue Tracker
Fixed in 4.6.6
Votes
27
Found in
5.0.0b19
Issue ID
662515
Regression
Yes
[Input] When resizing window, Input.mousePosition will be clamped by the original window size
Steps to reproduce this issue:
1. Open the attached project
2. Open Default scene
3. It displays the position of the mouse on the screen
4. Go to Player Settings->Resolution And Presentation tab
5. Make sure 'Resizible Window' is enabled
6. Build&run on standalone in windowed mode
7. Resize game window, make it larger
8. Notice that Input.mousePosition will be clamped by the original window size
This does not occur in-editor
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Dm1try
Mar 25, 2015 09:25
I published temporarily solution to this problem. It might help.
http://forum.unity3d.com/threads/input-mouseposition-buggy-in-resizable-window-windows-exe.292673/
axv
Feb 16, 2015 19:58
In 4.6.2 too
sergey-pozdnukhov
Jan 28, 2015 13:28
4.6.1.p4
andyz
Jan 27, 2015 15:02
This is in 4.6.1 too