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Unloading an AssetBundle that contains a material causes a call to FindO...
Steps to reproduce: 1. Open attached project 2. Open "Main" scene 3. Open profiler and select CPU usage section 4. Click "L" button ... Read more
[iOS] XCode fails to build Mono build for iOS with errors: "Use of undec...
Steps to reproduce: 1. Open User's attached project 2. Build for iOS 3. Open XCode 4. Build for selected Apple device (iPhone or iPa... Read more
[Android] After building the project, errors about missing temp files ap...
To reproduce: 1) Open attached project 2) Build for Android 3) Notice multiple errors after building process like: Trying to add fil... Read more
Environment variables dropped when using Unity Hub 2.0.0
How to reproduce: 1. Open cmd and write the following: cd C:\Projects\Unity\HubBug_01 set PATH=%PATH%;C:\Projects\Unity\HubBug_01 s... Read more
Terrain tree culling performance regression
This bug has been fixed. However, some similar regression bugs are suspected to still exist. Please file new bug reports for them.... Read more
Build performance drops after building in 4.3
Steps to reproduce : - import the project "Tubes" attached in 4.2 - create a development build - upgrade the project to 4.3 and cre... Read more
[XR][Post Processing] Scene renders twice for each eye when using _Camer...
How to reproduce: 1. Open the "case_1154257-Repro" Project 2. Open the "TestDepth/Scene" Scene 3. Enter the Play Mode Expected resu... Read more
[WebGL] Normal Maps produce wrong lighting on WebGL build when appropria...
How to reproduce: 1. Create a new project and import the attached package "case_1120359-NormalsWebGL_package" 2. Add "mobile/Bumped ... Read more
CMD+A does not select text but repeats some of the actions made recently
To reproduce: 1. Open any project that contains a script 2. Double click on a script so it opens in MonoDevelop 3. Press CMD+A 4. No... Read more
[MSE] Realtime GI light in play mode only affects objects from first scene
To reproduce: 1. Open attached project 2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy 3. Ensure that the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Constant buffer is not properly updated for the depth pass when rendering a custom mesh on DirectX12
- AfterRendering Event of the URP RendererFeatures renders with inverted Y axis
- CancellationTokenSource return a wrong value when the Token is created in a WebGL build
- Light Explorer window can't be scrolled horizontally by using a trackpad gesture when there is no vertical scrollbar
- "Shader warning in 'Hidden/HDRP/DownsampleDepth'" warnings are thrown after building a project