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Won't Fix
Votes
20
Found in
2019.1.0a11
2019.1.2f1
2019.2.0a1
2019.3.0a1
Issue ID
1154257
Regression
Yes
[XR][Post Processing] Scene renders twice for each eye when using _CameraDepthTexture
How to reproduce:
1. Open the "case_1154257-Repro" Project
2. Open the "TestDepth/Scene" Scene
3. Enter the Play Mode
Expected result: The Depth texture is rendered once for each eye
Actual result: The Depth texture is rendered twice for each eye
Reproducible with: 2019.1.0a11, 2019.1.3f1, 2019.2.0b2, 2019.3.0a3
Not Reproducible with: 2018.4.1f1
Note1: It seems that the Post-Processing version does not change anything. Tested on 2.1.0 and 2.1.6.
Note2: Could not reproduce on 2019.1.0a1 - 2019.1.0a10 due to compiler errors
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AndyKorth
Oct 10, 2019 16:34
Is there any feedback when this might be addressed? It's been quite a while since it's been reported, and it would be nice to know if this issue is on the roadmap, or if it's not going to be fixed. Thank you!
-
AndyKorth
May 21, 2019 17:49
This is likely related to:
https://issuetracker.unity3d.com/issues/vr-post-processing-bloom-and-vignette-effects-are-being-rendered-twice-for-each-eye-when-using-multi-pass-stereo-rendering-mode
or
https://issuetracker.unity3d.com/issues/vr-ambient-occlusion-effect-moves-when-moving-hmd-and-using-multi-scale-volumetric-obscuranceIt is also a bit of a blocker for us. Thanks for looking at it!
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