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Graph settings do not align with the window title
Steps to reproduce: Create a Unity project Go to "Unity -> Settings" Select "Graph" Observe how window data is displayed Actual r... Read more
[UI Toolkit] Backspace tries to delete the character to the left of the ...
How to reproduce:1. Create a new Unity project2. In the Assets folder, create a new UI Document3. Open it in UI Builder4. In the UI ... Read more
Specular lighting visible in a camera with Path Tracing when Preserve sp...
How to reproduce:1. Open the attached "IN-133557_PathTracingTransparencyIssue.zip" project2. Open the "OutdoorsScene"3. Focus Game v... Read more
Cinemachine package throws CS1061 errors in the Console when installed ...
How to reproduce:1. Create a new project2. Open the Package Manager (Window → Package Management → Package Manager)3. Install the HD... Read more
Top and bottom margins in the “Vulkan Device Filter” Inspector window do...
Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Device Filters" ->"Vulcan Device Filte... Read more
[Windows] Project folder Editor.log directory is not displayed in Bug Re...
Reproduction steps:1. Create a new project2. Crash the Editor (e.g. import the attached “NewBehaviourScript.cs” to any of the GameOb... Read more
Editor.log file size grows rapidly when a scene exceeds the "Maximum Sha...
Reproduction steps:1. Open the attached "IN-133488_UnityBugReport.zip" project2. Open the “Assets/Scenes/SampleScene.unity”3. Wait f... Read more
Player crash on CategorizedAssetsContainer::StartTrackingValidRevisions ...
How to reproduce:1. Open the attached “IN-133472” project2. Click on the custom menu item “Standalone App”3. Click “Start (Editor Mo... Read more
Warning message shown when using "Deferred+" Rendering Path with Entitie...
How to reproduce:1. Open the attached project “IN-133303“2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Actual re... Read more
Player build freezes after calling Application.Quit() when the scripting...
How to reproduce:1. Open the attached “IN-128412_ApplicationQuit” project2. Navigate to File → Build Profiles → Windows-Dev and buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS