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Won't Fix

Votes

0

Found in

6000.2.14f1

6000.5.0a4

Issue ID

UUM-129555

Regression

No

[FrameDebugger] Resizing FrameDebugger while it’s enabled, randomly jumps through the passes

-

Steps to reproduce:

  1. Download attached project and open in Unity.
  2. Open SampleScene.
  3. Open FrameDebugger >> Window >> Analysis >> FrameDebugger.
  4. Dock it next to the Game View.
  5. Enable FrameDebugger.
  6. Select (RP 4:0) CopyColor pass.
  7. Select the window edge between the Game View and Frame Debugger.
  8. Resize the window horizontally.
  9. Observe: Frame Debugger will jump through the passes.

Actual results: Frame Debugger jumps through the passes when resizing the window.

Expected results: Frame Debugger should stay on the pass that was selected while resizing the window.

Reproducible with versions: 

6000.2.14f1, 6000.5.0a4

Tested on (OS): 

MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS Tahoe: 26.1

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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