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Object space vertex positions are changing when a SkinnedMeshRenderer is...
Reproduction steps:1. Open the attached user's project2. Open scene 'Scenes/Test'3. Observe the scene Expected result: Both MeshRend... Read more
[URP] _ScreenParams returns wrong data in VR
Reproduction steps:1. Open the user's "URP Updated.zip" project2. Enter the Play mode3. Observe the Console window Expected result: ... Read more
Crashes reloading assets when attempting to call CommandBuffer.Clear() w...
Reproduction steps:1. Open the user's attached project2. Ensure that the 'Assets/Settings/ForwardRenderer' asset has a MacCrashRende... Read more
[Universal RP] Stencil buffer is cleared when disabling SSAO and/or Dept...
How to reproduce:1. Open the user's attached project "HighlightTest.zip"2. Open Game View3. Select "ForwardRenderer" (Assets > Re... Read more
[URP] Shadows are rendered for the first cascade only when using GLES2
How to reproduce:1. Open project "TestShadowsClippedGLES2.zip"2. Make sure GLES2 is selected in Player settings3. Build and Run on A... Read more
unity_FogParams.y is never used in URP, considering unity_FogParams.y is...
Reproduction steps:1. Open user's attached project2. In the Project Window find and open "ShaderVariablesFunctions.hlsl" (Packages/c... Read more
[Universal RP] ScriptableRenderPass.Configure method takes up to 20-80% ...
How to reproduce:1. Open the attached "case_1417754" project2. Enter the Play Mode in the "SampleScene" Scene3. Open the "Window -&g... Read more
ShaderProperty "ProjectionParams.x" is being changed to "-1" when enabli...
How to reproduce:1. Open project "My project.zip"2. In the Hierarchy window select "Camera" GameObject3. In the Inspector window tur... Read more
All about bugs
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