Search Issue Tracker
[iOS] Crashes when using ILeaderboard.GetScores(Action<bool> callback); ...
To reproduce:1. Open attached project2. Build it to iOS and run3. Press "AUTHENTICATE"4. Press "OWN SCORE"The app should now crash. ... Read more
Text font size adjusting inconsistently with Advanced Text Generator Aut...
How to reproduce:1. Create a new project2. Enable Advanced Text Generator in Project Settings3. Create a new UI Document and open it... Read more
[Android]App freezes on loading next scene if APK is split on Asus Zenpa...
To reproduce:1) Open attached project2) Make sure "Split Application Binary" is enabled in Player Settings3) Build and run on device... Read more
UI elements not shown if position on Z axis is more than 1000
Repro steps:1) Open a new project and create a canvas2) Create a child UI object, like a button, and set it's z position to 1001+3) ... Read more
YAML Text Asset throws Parsing error when selecting it
Reproduction steps:1. Create a new empty Project2. Import the attached Asset3. Select the Asset Expected result: No parse error is t... Read more
[Linux] Crash on DisableSubMenu when double clicking to close a context ...
Reproduction steps:1. Download and open the attached project called: "case_1347655"2. Open the SampleScene contained in Assets3. Sel... Read more
[ShaderGraph] Need to handle numbers in scientific notation (ie 1e+10)
Large numbers in our float and int fields get converted to scientific notation and we splice that into the shader code without check... Read more
[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts
Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more
VFX are not Rendered in the Scene view if they are spawned as an Entity ...
How to reproduce:1. Open the attached project named "Case_1324360"2. Open the NewScene3. Observe the Hierarch that one VFX object is... Read more
ReadPixels method is not working with custom shader when Texture2D color...
To reproduce:1. Open the attached project2. Build and run the project for WebGL3. Observe that the Quads don't look the same. Attach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed