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[HDRP][Vulkan] "Lag" when using Vulkan API in build, even with good fram...
When running a player build with the Vulkan API, the rendering is lagging compared to DX11 or DX12, even if it has a similar framera... Read more
[UX] The Normal map preview in lit outputs displays incorrectly
Repro steps:1. Create a lit output node2. Enable Normal maps in the inspector3. Assign a normal map to the output4. Observe the colo... Read more
Android build fails to do Gradle errors of multiple external SDKs
Steps to reproduce:1. Open the user's attached project "Line Slice.zip"2. Build it for Android Expected results: Android build compl... Read more
SyncColliderTransform is taking an extended amount of time while a Colli...
How to reproduce: 1. Open attached project2. Play the included scene3. Check the Profiler- Note the extended amount of time for Sync... Read more
"Build And Run" the project for Web is allowed even though the directory...
How to reproduce:1. Create a new project2. Go to the Build Profiles -> Web -> Platform Settings -> Client Browser Type ->... Read more
[Android] Folders under StreamingAssets that start with the underscore c...
A folder under StreamingAssets with a name starting with the underscore character is not copied to the final APK on Android builds. Read more
Editor crashes when compiling scripts if UNITY_DIAG_ENABLE_DOMAIN_RELOAD...
How to reproduce:0. If not set already, set the UNITY_DIAG_ENABLE_DOMAIN_RELOAD_TIMINGS system environment variable to value 1 and r... Read more
[Trail Renderer] Add Key does not add any keys to trail's Width curve
To reproduce:1. In any project, create an object with Trail Renderer component2. In Trail Renderer component, find the Width curve i... Read more
[2018.2] Crash on CollectAllSceneObjects when entering Play mode for the...
How to reproduce:1. Open the "CollectAllSceneObjects.rar" project2. Open the "Mainscene.unity" scene3. Enter Play mode4. Exit Play m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS