Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.2.0a11
2020.3
2021.1
2021.2
Issue ID
1334277
Regression
Yes
YAML Text Asset throws Parsing error when selecting it
Reproduction steps:
1. Create a new empty Project
2. Import the attached Asset
3. Select the Asset
Expected result: No parse error is thrown
Actual result: A parse error is thrown
Reproducible with: 2020.2.0a11, 2020.3.12f1, 2021.1.11f1, 2021.2.0a20
Not reproducible with: 2019.4.28f1, 2020.2.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b1
Resolution Note (fix version 2021.1):
Fixed in 2021.1.14f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.16f1