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0
votes
By Design

Isometric tilemap with sprite Z order problem

2D

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Oct 08, 2018

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Version/s: 2018.3.0b4

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0
votes
Fixed

ParticleSystem forces DeferredRendering to have Forward pass which resul...

Shadows/Lights

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Nov 14, 2019

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Version/s: 2017.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

Steps to reproduce:1. Open user's attached project "Shadows.zip"2. Open "RecieveShadows" scene3. Open Frame Debug window4. Notice th... Read more

0
votes
Fixed

Building to iOS fails with NullReferenceException on MonoAssemblyStripping

IL2CPP

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Mar 14, 2016

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Version/s: 5.3.2f1

1. Open attached project2. Build to iOS with il2cpp3. NullReferenceException will be thrown Read more

0
votes
Fixed

[2D] Sprite editor window doesn't open from Import settings

2D

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Mar 26, 2019

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Version/s: 2019.2.0a9, 2019.2.0a10

Sprite editor window doesn't open from Import settings Steps to repro:1. Open attached project2. Select "Bird" Sprite in the Project... Read more

0
votes
By Design

Trigger does not work if Interruption Source is Current State and Ordere...

Animation

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May 27, 2015

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Version/s: 5.0.2p2

How to reproduce: 1. Open attached project2. Open scene AnimationBUG.unity3. Play the scene4. Select the AnimatorBug gameobject5. Op... Read more

0
votes
Fixed

[Denoising] RadeonPro denoising creates corruption in lightmap output

Progressive Lightmapper

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May 05, 2021

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Version/s: 2021.2.0a15

Repro: 1. Download and import the attached repro project2. Open the Scene SampleScene.unity3. Ensure the LightingSettingsUltra setti... Read more

0
votes
Fixed

On project load, Unity Editor calls additional InitializeOnLoad events t...

Themes

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Jul 14, 2018

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Version/s: 2018.1.0b7, 2018.2.0f2

To reproduce: 1. Download attached project "Bolt.Unity.Debug46.zip" and open in Unity2. Open "1972" scene3. Press Tools > Bolt &g... Read more

0
votes
Fixed

Undoing changes in the prefab with missing script references breaks pref...

Themes

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Apr 12, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by tester2. Select tree_sml_2 object in the hierarchy3. Move said object in the scene vi... Read more

0
votes
Fixed

[HLAPI] SyncList can be used without inheriting NetworkBehavior but then...

Networking

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Jul 24, 2016

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Version/s: 5.4.0f1

Steps to reproduce:1. Open attached project2. play scene "Main"3. Start host4. click the "Initialize list" button Actual: "SyncList ... Read more

0
votes
Fixed

[PLM] Baking stalls with terrains containing lots of holes

Progressive Lightmapper

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Mar 04, 2022

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Version/s: 2021.2.0a15

Steps to reproduce: 1. Download the attached project (DrArm-TerrainHolesRepro)2. Open the TerrainRepro scene3. Generate lighting usi... Read more

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