Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f1
Issue ID
817115
Regression
No
[HLAPI] SyncList can be used without inheriting NetworkBehavior but then throws misguiding not initialized error
Steps to reproduce:
1. Open attached project
2. play scene "Main"
3. Start host
4. click the "Initialize list" button
Actual: "SyncList not initialized" printed out
Expected: it should throw compile time error if the script is not inheriting from NetworkBehavior and using SyncLists
Reproduced: 5.1.5f1, 5.4.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment