Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.6.0f3
Issue ID
900932
Regression
No
Undoing changes in the prefab with missing script references breaks prefab link
To reproduce:
1. Open the project, attached by tester
2. Select tree_sml_2 object in the hierarchy
3. Move said object in the scene view
4. Undo the changes
5. Observe the object in the hierarchy
Expected: undoing changes in the prefab with missing script references should not break the prefab
Actual: undoing changes in the prefab with missing script references breaks the prefab
Reproduced in 5.5.2p4 5.5.3f1, 5.6.0f3, 5.6.0p1, 2017.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment