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User is redirected to a non-existing online documentation link when clic...
Reproduction steps: 1. Create a new project2. In the Project window, create a new Animation Override Controller by right clicking in... Read more
[URP] Bake reflection probes option also bakes lightmaps
Steps to reproduce: 1. Open the attached project (optional). It can be reproduced in any URP project with reflection probes. 2. In t... Read more
Crash on ExternalMaterialsCreationPostprocessCallback when importing spe...
Reproduction steps:1. Create and open a new 3D HDRP project2. Download and import the “Neon City - Synthwave” asset (https://assetst... Read more
UI Builder Library sections dropdowns are not working
Steps to reproduce:1. Create a new project2. Create a new UI Document (Create > UI Toolkit > UI Document) and open it3. Enable... Read more
The GhostPresentationGameObjectSystem throws a ObjectDisposedException w...
How to reproduce: 1. Open the project “IN-92376_Ghosts”2. Enter Play Mode3. Observe the Console Expected result: No errors appearAct... Read more
Audio can not be muted when using Virtual Player
How to reproduce:1. Open “IN-91904_TestMPPMAudio” project2. Navigate to Window > Multiplayer > Multiplayer Play Mode3. Checkma... Read more
Widgets are not updating in Scene View when an Object is moving using DOTS
Reproduction steps:1. Open the attached “IN-92082” project2. Open the Preferences window (Edit > Preferences)3. Under “Entities” ... Read more
"List<AssetReference>" does not support drag-and-drop when dragging Game...
How to reproduce:1. Open the “IN-92457.zip“ project2. Open the “SampleScene“3. Select the “Test“ GameObject in the Hierarchy4. Drag ... Read more
Missing TMP Essentials error is logged when closing the TMP Importer Win...
Steps to reproduce: Create a URP 3D Project and the Visual Effect Graph Package Install VFX Learning Template Sample either from the... Read more
Texture artifacts while moving around in Play mode when using URP on ARM...
How to reproduce:1. Create a new Universal 3D Sample v17.0.5 project2. Open the “TerminalScene”3. Enter Play Mode or Build and Run t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS